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<title>Meshly - fthiery's  posts to metaverse </title>
<link>http://www.meshly.com/member/fthiery/popular/channel/metaverse/</link>
<description>Meshly Channel feed for member , channel metaverse</description>
<pubDate>Fri, 09 Jan 2009 07:22:51 +0000</pubDate>
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	<item>
		<title>The last piece of the g/puzzle ?</title>
		<link>http://www.meshly.com/post/the_last_piece_of_the_gpuzzle_</link>
		<comments>http://www.meshly.com/post/the_last_piece_of_the_gpuzzle_#comments</comments>
		<pubDate>Wed, 22 Aug 2007 12:55:17 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Google earth + avatars + facebook...<br><br>]]></description>
	</item>
	<item>
		<title>OpenCV: open source image processing</title>
		<link>http://www.meshly.com/post/opencv_open_source_image_processing</link>
		<comments>http://www.meshly.com/post/opencv_open_source_image_processing#comments</comments>
		<pubDate>Tue, 03 Jul 2007 19:58:32 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[OpenCV (Open Source Computer Vision) is a library of programming functions mainly aimed at real time computer vision.<br/><br/>Example applications of the OpenCV library are Human-Computer Interaction (HCI); Object Identification, Segmentation and Recognition; Face Recognition; Gesture Recognition; Motion Tracking, Ego Motion, Motion Understanding; Structure From Motion (SFM); and Mobile Robotics.<br><br>]]></description>
	</item>
	<item>
		<title>Fabjectory : on-demand 3D printing from Nintendo Mii, Second Life & Sketchup</title>
		<link>http://www.meshly.com/post/fabjectory__on_demand_3d_printing_from_nintendo_mii_second_l</link>
		<comments>http://www.meshly.com/post/fabjectory__on_demand_3d_printing_from_nintendo_mii_second_l#comments</comments>
		<pubDate>Thu, 14 Jun 2007 12:34:10 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[An all-in-one offer that couples OpenGL interception and printing.<br><br>]]></description>
	</item>
	<item>
		<title>Using the wiimote as google earth controller</title>
		<link>http://www.meshly.com/post/using_the_wiimote_as_google_earth_controller</link>
		<comments>http://www.meshly.com/post/using_the_wiimote_as_google_earth_controller#comments</comments>
		<pubDate>Mon, 11 Jun 2007 22:44:49 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[A demonstration using the Wii remote to control Google Earth. You can find more information about how to do this at www.wiili.org and wiihacks.blogspot.com. You can find this GlovePIE script at <a href="http://jcoulston.blogspot.com" target="_blank">http://jcoulston.blogspot.com</a> <br><br>]]></description>
	</item>
	<item>
		<title>OGLE : OpenGL interceptor for intermetaverse technology ?</title>
		<link>http://www.meshly.com/post/ogle__opengl_interceptor_for_intermetaverse_technology_</link>
		<comments>http://www.meshly.com/post/ogle__opengl_interceptor_for_intermetaverse_technology_#comments</comments>
		<pubDate>Mon, 11 Jun 2007 13:41:46 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[OGLE allows to capture OpenGL data from a running program. Perspective: use it to embed Google Earth within Second Life ?<br><br>]]></description>
	</item>
	<item>
		<title>Multiverse article on The Economist</title>
		<link>http://www.meshly.com/post/multiverse_article_on_the_economist</link>
		<comments>http://www.meshly.com/post/multiverse_article_on_the_economist#comments</comments>
		<pubDate>Fri, 08 Jun 2007 18:25:23 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[General purpose article about the Multiverse network, founded by Netscape veterans<br><br>]]></description>
	</item>
	<item>
		<title>Rapidobject *physically* prints 3D objects uploaded by users</title>
		<link>http://www.meshly.com/post/rapidobject_physically_prints_3d_objects_uploaded_by_users</link>
		<comments>http://www.meshly.com/post/rapidobject_physically_prints_3d_objects_uploaded_by_users#comments</comments>
		<pubDate>Wed, 06 Jun 2007 16:43:02 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Rapidobject.com is a web platform for designers, artists and developers. It enables those who want to customise 3D-objects to order online. A 3D-printer processes the order.<br/><br/>Moreover, you can offer your own 3D-models to others for sale.<br><br>]]></description>
	</item>
	<item>
		<title>3-D Web Surfing from SpaceTime</title>
		<link>http://www.meshly.com/post/3_d_web_surfing_from_spacetime</link>
		<comments>http://www.meshly.com/post/3_d_web_surfing_from_spacetime#comments</comments>
		<pubDate>Wed, 06 Jun 2007 11:12:19 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Today, a New York-based company called SpaceTime launched a new browser, free to download and use, that presents Web pages and search results as floating slabs that can be flipped through, organized, and navigated in 3-D. The graphics concepts are similar to those found in &quot;first-person shooter&quot; video games, in which players navigate an immersive virtual environment. But instead of shooting monsters, SpaceTime users can &quot;fly&quot; through search results such as Web pages, pictures, and eBay auction items. When a user turns her view to the left, the right, up, or down, she can see all the Web pages she has previously called up and zoom in on the one she wants. &quot;SpaceTime is interesting because it constantly redraws the scene that you see ... just like a video game where you can assume any position,&quot; says Edward Bakhash, CEO of the company.<br><br>]]></description>
	</item>
	<item>
		<title>New plug-in allows Photoshop users to edit Virtual Earth models (from Google 3D Warehouse)</title>
		<link>http://www.meshly.com/post/new_plug_in_allows_photoshop_users_to_edit_virtual_earth_mod</link>
		<comments>http://www.meshly.com/post/new_plug_in_allows_photoshop_users_to_edit_virtual_earth_mod#comments</comments>
		<pubDate>Wed, 06 Jun 2007 11:00:53 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Adobe is pushing Photoshop CS3 Extended into the 3D sphere by rolling out a new plug-in for Google&#039;s 3D Warehouse. <br/><br/>Photoshop users will be able to access Google&#039;s public 3D archive to download, convert, and edit user-created 3D models from within Photoshop.<br/><br/>The free plug-in could give users the ability to take content previously generated by other applications or users and fine-tune the models with Photoshop&#039;s image-editing tools.<br/><br/>The 3D models could then be saved to a local disk or resubmitted to the 3D Warehouse via Google&#039;s SketchUp application. Users can also submit 3D models of buildings for inclusion in Google Earth&#039;s 3D city-modelling projects.<br><br>]]></description>
	</item>
	<item>
		<title>Embedding 360° panoramas within Google Earth</title>
		<link>http://www.meshly.com/post/embedding_360_panoramas_within_google_earth</link>
		<comments>http://www.meshly.com/post/embedding_360_panoramas_within_google_earth#comments</comments>
		<pubDate>Wed, 30 May 2007 14:13:44 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[One of the first attempts to actually extend the use of 3D buildings inside Google Earth..<br><br>]]></description>
	</item>
	<item>
		<title>Virtual Globes related links from ogleearth blog</title>
		<link>http://www.meshly.com/post/virtual_globes_related_links_from_ogleearth_blog</link>
		<comments>http://www.meshly.com/post/virtual_globes_related_links_from_ogleearth_blog#comments</comments>
		<pubDate>Wed, 30 May 2007 14:00:06 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Lots of virtual globes resources.<br><br>]]></description>
	</item>
	<item>
		<title>Alternatives to secondlife: an early metaverses roundup</title>
		<link>http://www.meshly.com/post/alternatives_to_secondlife_an_early_metaverses_roundup</link>
		<comments>http://www.meshly.com/post/alternatives_to_secondlife_an_early_metaverses_roundup#comments</comments>
		<pubDate>Wed, 16 May 2007 08:54:19 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Description &amp; materials about various user-driven metaverses.<br><br>]]></description>
	</item>
	<item>
		<title>Connecting First and Second Life</title>
		<link>http://www.meshly.com/post/connecting_first_and_second_life</link>
		<comments>http://www.meshly.com/post/connecting_first_and_second_life#comments</comments>
		<pubDate>Fri, 11 May 2007 08:40:10 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Here&#039;s a video demonstration (people reading the feed, start your web browsers). On the left you&#039;ll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you&#039;ll see a modified version of Second Life that is feeding those values in via my avatar&#039;s chat channel. An object in the Second Life world is reacting, with perhaps a half-second lag.<br><br>]]></description>
	</item>
	<item>
		<title>Howard Stern's CroquetCollaborative quick start FAQ</title>
		<link>http://www.meshly.com/post/howard_sterns_croquetcollaborative_quick_start_faq</link>
		<comments>http://www.meshly.com/post/howard_sterns_croquetcollaborative_quick_start_faq#comments</comments>
		<pubDate>Sat, 05 May 2007 13:45:51 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[In the KAT, if you accept the default when prompted for a place to connect to, it will attempt to connect to a router on a hosting service in Madison, WI. f you instead clear out the address so that you&#039;re just entering a blank address, the KAT will start a router for each of the predefined worlds on your local machine, and you will just connect to yourself. A few of the worlds will be empty. Some run scripts that create the worlds with some demo content. Congratulations, you&#039;ve just set up your machine as a “host”. If that box happens to be at a fixed IP address, you can tell other people to enter that address when prompted, and they will connect to you.<br><br>]]></description>
	</item>
	<item>
		<title>IBM is creating a mainframe for the upcoming 3D internet</title>
		<link>http://www.meshly.com/post/ibm_is_creating_a_mainframe_for_the_upcoming_3d_internet</link>
		<comments>http://www.meshly.com/post/ibm_is_creating_a_mainframe_for_the_upcoming_3d_internet#comments</comments>
		<pubDate>Thu, 26 Apr 2007 16:10:12 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[IBM is launching a new mainframe platform specifically designed for next-generation virtual worlds and 3D virtual environments. In concert with Brazilian game developer Hoplon, IBM will use the PlayStation3’s ultra-high-powered Cell processor to create a mainframe architecture that will provide the security, scalability and speed that are currently lacking in 3D environments.<br><br>]]></description>
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