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Channel View: all » metaverse » secondlife - (all posts tagged secondlife)
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A bug in the Quicktime player, which is used to play video in Second Life, allows a malicious user to create clothing or buildings which can rob people of their money when they come in proximity of the video object. Yikes.

Submitted by jason - 2007-12-01 18:37:41
Channels - hackszine metaverse
Tags - hack secondlife digital_currency quicktime

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Brady Forrest's take on Linden dollars as a micropayment device.

At the current "exchange rate" of L$265 to the dollar, extremely small fractions of a dollar can be exchanged in game, without any transaction fee. Compare that to the paypal $0.05 minimum transaction fee, or typical credit card minimums on the order of a dollar. The same reason the Kwikie Mart doesn't accept cards for transactions smaller than $5 is the same reason it's impossible at the moment to charge a reasonable sub dollar or sub cent fee for online content.

See also time Murtaugh's discussion on the topic:
http://o2b.net/archives/second-l...

Submitted by jason - 2007-07-25 21:20:50
Channels - general online metaverse
Tags - secondlife micropayment linden

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Here's a video demonstration (people reading the feed, start your web browsers). On the left you'll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you'll see a modified version of Second Life that is feeding those values in via my avatar's chat channel. An object in the Second Life world is reacting, with perhaps a half-second lag.

Submitted by fthiery - 2007-05-11 01:40:10
Channels - metaverse
Tags - experiment metaverse secondlife mixed reality

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