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<title>Meshly - metaverse  popular </title>
<link>http://www.meshly.com/channel/metaverse/popular/</link>
<description>Meshly Channel feed for metaverse</description>
<pubDate>Thu, 20 Nov 2008 10:22:01 +0000</pubDate>
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	<item>
		<title>Second Life bug allows a users and objects to pick people's pockets</title>
		<link>http://www.meshly.com/post/second_life_bug_allows_a_users_and_objects_to_pick_peoples_p</link>
		<comments>http://www.meshly.com/post/second_life_bug_allows_a_users_and_objects_to_pick_peoples_p#comments</comments>
		<pubDate>Sun, 02 Dec 2007 02:37:41 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		<description><![CDATA[A bug in the Quicktime player, which is used to play video in Second Life, allows a malicious user to create clothing or buildings which can rob people of their money when they come in proximity of the video object.  Yikes.<br><br>]]></description>
	</item>
	<item>
		<title>Metaplace: Web2.0 massively multiplayer online gaming development platform</title>
		<link>http://www.meshly.com/post/metaplace_web20_massively_multiplayer_online_gaming_developm</link>
		<comments>http://www.meshly.com/post/metaplace_web20_massively_multiplayer_online_gaming_developm#comments</comments>
		<pubDate>Wed, 19 Sep 2007 16:05:19 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		<description><![CDATA[This looks really cool: an open platform for creating massively multiplayer virtual worlds.  Objects in the games you make--like characters, buildings, flowers, whatever--have the ability to talk talk and post to the web, so they could export rss feeds, or pull in links from delicious, and that sort of thing.<br/><br/>I&#039;ve signed up for an alpha account but haven&#039;t heard word yet.  I&#039;m interested in seeing how you develop for the platform and how open it really is.<br><br>]]></description>
	</item>
	<item>
		<title>The last piece of the g/puzzle ?</title>
		<link>http://www.meshly.com/post/the_last_piece_of_the_gpuzzle_</link>
		<comments>http://www.meshly.com/post/the_last_piece_of_the_gpuzzle_#comments</comments>
		<pubDate>Wed, 22 Aug 2007 12:55:17 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Google earth + avatars + facebook...<br><br>]]></description>
	</item>
	<item>
		<title>Lindens as micropayments</title>
		<link>http://www.meshly.com/post/lindens_as_micropayments</link>
		<comments>http://www.meshly.com/post/lindens_as_micropayments#comments</comments>
		<pubDate>Thu, 26 Jul 2007 04:20:50 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		<description><![CDATA[Brady Forrest&#039;s take on Linden dollars as a micropayment device.<br/><br/>At the current &quot;exchange rate&quot; of L$265 to the dollar, extremely small fractions of a dollar can be exchanged in game, without any transaction fee.  Compare that to the paypal $0.05 minimum transaction fee, or typical credit card minimums on the order of a dollar.  The same reason the Kwikie Mart doesn&#039;t accept cards for transactions smaller than $5 is the same reason it&#039;s impossible at the moment to charge a reasonable sub dollar or sub cent fee for online content.<br/><br/>See also time Murtaugh&#039;s discussion on the topic:<br/><a href="http://o2b.net/archives/second-life-as-micropayment-provider" target="_blank">http://o2b.net/archives/second-l...</a> <br><br>]]></description>
	</item>
	<item>
		<title>OpenCV: open source image processing</title>
		<link>http://www.meshly.com/post/opencv_open_source_image_processing</link>
		<comments>http://www.meshly.com/post/opencv_open_source_image_processing#comments</comments>
		<pubDate>Tue, 03 Jul 2007 19:58:32 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[OpenCV (Open Source Computer Vision) is a library of programming functions mainly aimed at real time computer vision.<br/><br/>Example applications of the OpenCV library are Human-Computer Interaction (HCI); Object Identification, Segmentation and Recognition; Face Recognition; Gesture Recognition; Motion Tracking, Ego Motion, Motion Understanding; Structure From Motion (SFM); and Mobile Robotics.<br><br>]]></description>
	</item>
	<item>
		<title>Rapidobject *physically* prints 3D objects uploaded by users</title>
		<link>http://www.meshly.com/post/rapidobject_physically_prints_3d_objects_uploaded_by_users</link>
		<comments>http://www.meshly.com/post/rapidobject_physically_prints_3d_objects_uploaded_by_users#comments</comments>
		<pubDate>Wed, 06 Jun 2007 16:43:02 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Rapidobject.com is a web platform for designers, artists and developers. It enables those who want to customise 3D-objects to order online. A 3D-printer processes the order.<br/><br/>Moreover, you can offer your own 3D-models to others for sale.<br><br>]]></description>
	</item>
	<item>
		<title>New plug-in allows Photoshop users to edit Virtual Earth models (from Google 3D Warehouse)</title>
		<link>http://www.meshly.com/post/new_plug_in_allows_photoshop_users_to_edit_virtual_earth_mod</link>
		<comments>http://www.meshly.com/post/new_plug_in_allows_photoshop_users_to_edit_virtual_earth_mod#comments</comments>
		<pubDate>Wed, 06 Jun 2007 11:00:53 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Adobe is pushing Photoshop CS3 Extended into the 3D sphere by rolling out a new plug-in for Google&#039;s 3D Warehouse. <br/><br/>Photoshop users will be able to access Google&#039;s public 3D archive to download, convert, and edit user-created 3D models from within Photoshop.<br/><br/>The free plug-in could give users the ability to take content previously generated by other applications or users and fine-tune the models with Photoshop&#039;s image-editing tools.<br/><br/>The 3D models could then be saved to a local disk or resubmitted to the 3D Warehouse via Google&#039;s SketchUp application. Users can also submit 3D models of buildings for inclusion in Google Earth&#039;s 3D city-modelling projects.<br><br>]]></description>
	</item>
	<item>
		<title>3-D Web Surfing from SpaceTime</title>
		<link>http://www.meshly.com/post/3_d_web_surfing_from_spacetime</link>
		<comments>http://www.meshly.com/post/3_d_web_surfing_from_spacetime#comments</comments>
		<pubDate>Wed, 06 Jun 2007 11:12:19 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Today, a New York-based company called SpaceTime launched a new browser, free to download and use, that presents Web pages and search results as floating slabs that can be flipped through, organized, and navigated in 3-D. The graphics concepts are similar to those found in &quot;first-person shooter&quot; video games, in which players navigate an immersive virtual environment. But instead of shooting monsters, SpaceTime users can &quot;fly&quot; through search results such as Web pages, pictures, and eBay auction items. When a user turns her view to the left, the right, up, or down, she can see all the Web pages she has previously called up and zoom in on the one she wants. &quot;SpaceTime is interesting because it constantly redraws the scene that you see ... just like a video game where you can assume any position,&quot; says Edward Bakhash, CEO of the company.<br><br>]]></description>
	</item>
	<item>
		<title>Embedding 360° panoramas within Google Earth</title>
		<link>http://www.meshly.com/post/embedding_360_panoramas_within_google_earth</link>
		<comments>http://www.meshly.com/post/embedding_360_panoramas_within_google_earth#comments</comments>
		<pubDate>Wed, 30 May 2007 14:13:44 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[One of the first attempts to actually extend the use of 3D buildings inside Google Earth..<br><br>]]></description>
	</item>
	<item>
		<title>Virtual Globes related links from ogleearth blog</title>
		<link>http://www.meshly.com/post/virtual_globes_related_links_from_ogleearth_blog</link>
		<comments>http://www.meshly.com/post/virtual_globes_related_links_from_ogleearth_blog#comments</comments>
		<pubDate>Wed, 30 May 2007 14:00:06 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Lots of virtual globes resources.<br><br>]]></description>
	</item>
	<item>
		<title>Alternatives to secondlife: an early metaverses roundup</title>
		<link>http://www.meshly.com/post/alternatives_to_secondlife_an_early_metaverses_roundup</link>
		<comments>http://www.meshly.com/post/alternatives_to_secondlife_an_early_metaverses_roundup#comments</comments>
		<pubDate>Wed, 16 May 2007 08:54:19 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Description &amp; materials about various user-driven metaverses.<br><br>]]></description>
	</item>
	<item>
		<title>Connecting First and Second Life</title>
		<link>http://www.meshly.com/post/connecting_first_and_second_life</link>
		<comments>http://www.meshly.com/post/connecting_first_and_second_life#comments</comments>
		<pubDate>Fri, 11 May 2007 08:40:10 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[Here&#039;s a video demonstration (people reading the feed, start your web browsers). On the left you&#039;ll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you&#039;ll see a modified version of Second Life that is feeding those values in via my avatar&#039;s chat channel. An object in the Second Life world is reacting, with perhaps a half-second lag.<br><br>]]></description>
	</item>
	<item>
		<title>Howard Stern's CroquetCollaborative quick start FAQ</title>
		<link>http://www.meshly.com/post/howard_sterns_croquetcollaborative_quick_start_faq</link>
		<comments>http://www.meshly.com/post/howard_sterns_croquetcollaborative_quick_start_faq#comments</comments>
		<pubDate>Sat, 05 May 2007 13:45:51 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[In the KAT, if you accept the default when prompted for a place to connect to, it will attempt to connect to a router on a hosting service in Madison, WI. f you instead clear out the address so that you&#039;re just entering a blank address, the KAT will start a router for each of the predefined worlds on your local machine, and you will just connect to yourself. A few of the worlds will be empty. Some run scripts that create the worlds with some demo content. Congratulations, you&#039;ve just set up your machine as a “host”. If that box happens to be at a fixed IP address, you can tell other people to enter that address when prompted, and they will connect to you.<br><br>]]></description>
	</item>
	<item>
		<title>IBM is creating a mainframe for the upcoming 3D internet</title>
		<link>http://www.meshly.com/post/ibm_is_creating_a_mainframe_for_the_upcoming_3d_internet</link>
		<comments>http://www.meshly.com/post/ibm_is_creating_a_mainframe_for_the_upcoming_3d_internet#comments</comments>
		<pubDate>Thu, 26 Apr 2007 16:10:12 +0000</pubDate>
		<dc:creator>fthiery</dc:creator>
		<description><![CDATA[IBM is launching a new mainframe platform specifically designed for next-generation virtual worlds and 3D virtual environments. In concert with Brazilian game developer Hoplon, IBM will use the PlayStation3’s ultra-high-powered Cell processor to create a mainframe architecture that will provide the security, scalability and speed that are currently lacking in 3D environments.<br><br>]]></description>
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